﻿using System;
using System.Collections.Generic;
using System.Text;

namespace OpenGameEngine.Net.Client
{
    public class ClientDisconnectedEventArgs:EventArgs
    {
        public String Reason { get; private set; }

        public ClientDisconnectedEventArgs(String reason)
            : base()
        {
            this.Reason = reason;
        }
    }
}
